We also rewrote the sound code for the SCUMM Humongous Entertainment games, making them flawless. The AGS engine has been brought up to version 3.6.0.53 from upstream.įor many engines, we added support for numerous Chinese and Japanese game variants.īelieve it or not, we implemented a lot of native GUI dialogs for SCUMM games, bringing them closer to the original experience. Also, the Moonbase Commander support is in active playtesting mode, though not yet ready for prime time. This year, we merged with the Backyard Sports Online project, which made it possible to play Backyard Football, Backyard Baseball 2001 and Backyard Football 2002 over the internet with other humans. This led to 4-14x speedup in drawing for many cases. ![]() eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, and NEON for drawing graphics in the AGS engine and in some generic routines. Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz (a.k.a. The Atari FireBee port is still using the SDL library, though. That made many more games playable on the platform. The Atari port has also been redone from scratch and now talks natively to the hardware, skipping SDL as an intermediate layer. We are happy to see the RetroArch port being properly rewritten, and the port is now part of our source code. 14 AGS titles by Stranga and Cloak and DaggerĪll together, we’ve introduced 50 new games and five new engines.Wrath of the Gods and four other Director titles.Syberia and Syberia II (macOS versions only).Nancy Drew: Treasure in the Royal Tower.Nancy Drew: Message in a Haunted Mansion.The list of supported games grew noticeably, and we now support these additions: The team was quite busy working on new engines and enhancing existing ones. Please welcome ScummVM 2.8.0 – “Mysteries, Mammoths, and Muppets”. We are proud to announce the last release of the year 2023. ScummVM 2.8.0: Mysteries, Mammoths, and Muppets And remember, with the aliens cheating on the tests they set up for you, this will be no easy task. And please take some screenshots along the way. The game's logic was all hardcoded, so we really need people to try all sorts of weird actions, and make sure the game handles everything correctly and matches the original implementation. Help us test the game by grabbing a daily build. The engine also adds a few niceties that the original didn't have, such as mouse wheel handling, and using the spacebar to skip walk animations - something the original didn't do properly. The ScummVM Team is pleased to announce full support for Orion Burger, the classic game by Sanctuary Woods. Trying desperately to prove his species worth as something better than merely meat to be ground into intergalactic fast food burgers. Please remember ScummVM does not currently support external OGG files with looping for the games mentioned and permissions need to be granted by the original game creators before distribution of my enhancement work can be published legally without problem.A poor test subject is doomed to repeat an hour over and over again. Thank you to those who have offered help and advice, it is really appreciated. The interest in this project has been staggering, accounting for a third of total visitors viewing this area alone. I have been asked to consider some other games for inclusion, however at this time the ones listed on my ScummVM Music Enhancement Project page are the ones I am sticking to until they are all completed. The tracks sound stunning and bring back so many happy memories. This was by far the easiest soundtrack to do as the original MIDI files were in such excellent condition compared to a lot of the other games available. Inherit the Earth is 100% completed, although I would like to get myself a copy of the MT-32 Music CD they are selling on the creators website, so I can maybe re-edit some of the tracks to closer match the original composers ideas, someone like to send me this CD to help with the project?ĭiscworld, although yet to be implemented into the ScummVM software program, is virtually complete now with just loop editing and naming of tracks left. I am happy with the completed Simon the Sorcerer soundtrack, which I now consider to be 98% complete, with just final encoding to OGG format now required. I haven’t had much time to spend working on this project recently, however I do have some new information for those who are interested.
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